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A new error-monitoring brain-computer interface based on reinforcement learning for people with autism spectrum
Gabriel Pires1,2, Aniana Cruz1, Diogo Jesus1
1Institute of Systems and Robotics of the University of Coimbra, Coimbra, Portugal.
Journal of Neural Engineering
|December 21, 2022
Summary
This study introduces a gamified brain-computer interface (BCI) using error-related potentials (ErrPs) for cognitive training in autism spectrum disorder (ASD). The BCI successfully trained an agent and demonstrated feasibility for clinical trials.
Area of Science:
- Neuroscience
- Computer Science
- Psychology
Background:
- Brain-computer interfaces (BCIs) offer tailored feedback for cognitive training in neurodevelopmental disorders.
- Autism spectrum disorder (ASD) often involves altered error monitoring processes, making traditional interventions challenging.
Purpose of the Study:
- To propose and validate a gamified BCI using non-volitional neurofeedback for cognitive training in ASD.
- To assess the feasibility of a BCI system where users implicitly train an agent by detecting errors.
Main Methods:
- Developed a gamified BCI with an emotional facial expression paradigm controlled by a reinforcement learning (RL) agent.
- Participants observed and judged the agent's actions, generating error-related potentials (ErrPs) upon incorrect actions.
- Tested the BCI with neurotypical participants and one participant with ASD to evaluate online ErrP detection and agent learning.
Main Results:
- Achieved online balanced accuracy for ErrP detection of 81.6% and 77.1% in two game modes.
- All participants successfully trained the RL agent to an optimal strategy in at least one session.
- Demonstrated the feasibility of the BCI methodology for clinical application in ASD.
Conclusions:
- The developed BCI system shows promise as a neurorehabilitation tool for ASD.
- Successful ErrP detection and agent learning validate the proposed approach for further clinical investigation.

