Related Experiment Video
Updated: Aug 16, 2025

04:12
Mixed Reality for Education MRE Implementation and Results in Online Classes for Engineering
Published on: June 23, 2023
710
Virtual and Augmented Reality versus Traditional Methods for Teaching Physiotherapy: A Systematic Review
David Lucena-Anton1, Juan Carlos Fernandez-Lopez1, Ana I Pacheco-Serrano1
1Department of Nursing and Physiotherapy, University of Cadiz, 11009 Cadiz, Spain.
European Journal of Investigation in Health, Psychology and Education
|December 22, 2022
Summary
Virtual and augmented reality (VR/AR) show equal effectiveness to traditional methods in physiotherapy education. Incorporating games into VR/AR teaching can enhance student engagement and active learning.
Area of Science:
- Health Professions Education
- Medical Simulation
- Rehabilitation Sciences
Background:
- Virtual and augmented reality (VR/AR) are emerging technologies in health education.
- A comprehensive overview of VR/AR in physiotherapy education is lacking.
- This review addresses the need to compare VR/AR with traditional teaching methods in physiotherapy.
Purpose of the Study:
- To systematically review and analyze the use of VR/AR compared to traditional methods for physiotherapy education.
- To evaluate the effectiveness of VR/AR-based teaching approaches.
Main Methods:
- Systematic review conducted up to October 2022 across major databases (PubMed, Web of Science, Scopus, CINAHL, PsycInfo).
- Included seven randomized and non-randomized controlled studies involving 737 physiotherapy students.
- Assessed study quality using the Joanna Briggs Institute checklist and risk of bias with Cochrane's RoB Tool 2.0.
Main Results:
- VR/AR teaching utilized simulations, virtual worlds, head-mounted displays, AR applications, and 3D visualizations.
- Content areas covered anatomy, clinical decision-making, pathology, physiotherapy tasks, exercise performance, and movement analysis.
- Results for learning satisfaction and academic performance were inconclusive, indicating VR/AR is as effective as traditional methods.
Conclusions:
- VR/AR-based teaching models are currently as effective as traditional methods in physiotherapy education.
- Further research is needed to fully elucidate the benefits and optimal implementation of VR/AR.
- Integrating game-based elements into VR/AR approaches is recommended to boost interaction and active learning.

