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High-resolution, High-speed, Three-dimensional Video Imaging with Digital Fringe Projection Techniques
Published on: December 3, 2013
Real-Time Interpolated Rendering of Terrain Point Cloud Data
Jaka Kordež1, Matija Marolt1, Ciril Bohak1,2
1Faculty of Computer and Information Science, University of Ljubljana, Večna Pot 113, 1000 Ljubljana, Slovenia.
Abstract:
Most real-time terrain point cloud rendering techniques do not address the empty space between the points but rather try to minimize it by changing the way the points are rendered by either rendering them bigger or with more appropriate shapes such as paraboloids. In this work, we propose an alternative approach to point cloud rendering, which addresses the empty space between the points and tries to fill it with appropriate values to achieve the best possible output. The proposed approach runs in real time and outperforms several existing point cloud rendering techniques in terms of speed and render quality.
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