Jove
Visualize
Contact Us
JoVE
x logofacebook logolinkedin logoyoutube logo
ABOUT JoVE
OverviewLeadershipBlogJoVE Help Center
AUTHORS
Publishing ProcessEditorial BoardScope & PoliciesPeer ReviewFAQSubmit
LIBRARIANS
TestimonialsSubscriptionsAccessResourcesLibrary Advisory BoardFAQ
RESEARCH
JoVE JournalMethods CollectionsJoVE Encyclopedia of ExperimentsArchive
EDUCATION
JoVE CoreJoVE BusinessJoVE Science EducationJoVE Lab ManualFaculty Resource CenterFaculty Site
Terms & Conditions of Use
Privacy Policy
Policies

Related Concept Videos

Vision01:24

Vision

54.7K
Vision is the result of light being detected and transduced into neural signals by the retina of the eye. This information is then further analyzed and interpreted by the brain. First, light enters the front of the eye and is focused by the cornea and lens onto the retina—a thin sheet of neural tissue lining the back of the eye. Because of refraction through the convex lens of the eye, images are projected onto the retina upside-down and reversed.
54.7K
Depth Perception and Spatial Vision01:15

Depth Perception and Spatial Vision

803
Depth perception is the ability to perceive objects three-dimensionally. It relies on two types of cues: binocular and monocular. Binocular cues depend on the combination of images from both eyes and how the eyes work together. Since the eyes are in slightly different positions, each eye captures a slightly different image. This disparity between images, known as binocular disparity, helps the brain interpret depth. When the brain compares these images, it determines the distance to an object.
803

You might also read

Related Articles

Articles linked to this work by shared authors, journal, and citation graph.

Sort by
Same author

A Cerebral Basis for Visual Discomfort and Visual Stress.

Vision (Basel, Switzerland)·2026
Same author

Evidence for increased background neural noise in migraine with aura: Hyperactive but not hyperresponsive.

Headache·2025
Same author

Support for the efficient coding account of visual discomfort.

Visual neuroscience·2024
Same author

Excitation-Inhibition Imbalance in Migraine: From Neurotransmitters to Brain Oscillations.

International journal of molecular sciences·2023
Same author

Luminance contrast provides metric depth information.

Royal Society open science·2023
Same author

Binocular Information Improves the Reliability and Consistency of Pictorial Relief.

Vision (Basel, Switzerland)·2023
Same journal

Classifying Psychedelic-Related Complications.

Current topics in behavioral neurosciences·2026
Same journal

Psychedelic-Related Psychosis: From Model Psychosis to Psychotherapy.

Current topics in behavioral neurosciences·2026
Same journal

Managing Psychological Challenges in the Subacute ("Afterglow") Window of Psychedelic Drug Effects.

Current topics in behavioral neurosciences·2025
Same journal

Flashbacks, Hallucinogen Persisting Perception Disorder (HPPD), and Reactivations Following the Use of Classic Psychedelics: Classification and Therapeutic Management.

Current topics in behavioral neurosciences·2025
Same journal

Correction to: Psychedelic Drug Checking: Analytical and Strategic Challenges in Harm Reduction for Classic Psychedelics.

Current topics in behavioral neurosciences·2025
Same journal

Ontologically Challenging Psychedelic Experiences: Considerations for Managing Associated Distress.

Current topics in behavioral neurosciences·2025
See all related articles

Related Experiment Video

Updated: Aug 12, 2025

Virtual Reality Experiments with Physiological Measures
07:09

Virtual Reality Experiments with Physiological Measures

Published on: August 29, 2018

12.8K

Virtual Reality for Vision Science.

Paul B Hibbard1

  • 1Department of Psychology, University of Essex, Colchester, UK. phibbard@essex.ac.uk.

Current Topics in Behavioral Neurosciences
|February 1, 2023
PubMed
Summary
This summary is machine-generated.

Virtual reality (VR) offers immersive and reactive visual stimuli for vision science research. This technology enhances experiments by providing greater flexibility and aligning tasks with real-world experiences.

Keywords:
3D DisplaysAugmented realityHead mounted displaysImmersionPresenceVirtual realityVision science

More Related Videos

Evaluating Flight Performance and Eye Movement Patterns Using Virtual Reality Flight Simulator
03:49

Evaluating Flight Performance and Eye Movement Patterns Using Virtual Reality Flight Simulator

Published on: May 19, 2023

1.0K
An Open-Source Virtual Reality System for the Measurement of Spatial Learning in Head-Restrained Mice
08:59

An Open-Source Virtual Reality System for the Measurement of Spatial Learning in Head-Restrained Mice

Published on: March 3, 2023

2.2K

Related Experiment Videos

Last Updated: Aug 12, 2025

Virtual Reality Experiments with Physiological Measures
07:09

Virtual Reality Experiments with Physiological Measures

Published on: August 29, 2018

12.8K
Evaluating Flight Performance and Eye Movement Patterns Using Virtual Reality Flight Simulator
03:49

Evaluating Flight Performance and Eye Movement Patterns Using Virtual Reality Flight Simulator

Published on: May 19, 2023

1.0K
An Open-Source Virtual Reality System for the Measurement of Spatial Learning in Head-Restrained Mice
08:59

An Open-Source Virtual Reality System for the Measurement of Spatial Learning in Head-Restrained Mice

Published on: March 3, 2023

2.2K

Area of Science:

  • Vision Science
  • Human-Computer Interaction
  • Perception

Background:

  • Virtual reality (VR) technology enables the creation of immersive and reactive visual stimuli.
  • Traditional psychophysical experiments have limitations in replicating real-world visual experiences.

Purpose of the Study:

  • To explore the opportunities and challenges of using virtual reality in vision science research.
  • To investigate how VR can advance theories on the behavioral goals of the visual system.
  • To understand the processing of visual information for behavior control in VR environments.

Main Methods:

  • Utilizing VR to present wide field-of-view, immersive visual stimuli.
  • Enabling active exploration of virtual environments by observers.
  • Designing tasks that closely mimic everyday visual experiences.

Main Results:

  • VR offers greater flexibility compared to traditional methods.
  • VR facilitates the study of visual information use in behavior control.
  • Technical challenges exist in accurately specifying visual information and interpreting data from freely moving observers.

Conclusions:

  • Virtual reality presents significant opportunities for advancing vision science.
  • VR enhances the ecological validity of psychophysical experiments.
  • Addressing technical limitations is crucial for maximizing VR's potential in vision research.