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Difficulty-skill balance does not affect engagement and enjoyment: a pre-registered study using artificial
Joe Cutting1, Sebastian Deterding2, Simon Demediuk1
1Digital Creativity Labs, University of York, York YO10 5DD, UK.
Royal Society Open Science
|February 9, 2023
Summary
Task difficulty matching skill level (a
Area of Science:
- Psychology
- Human-Computer Interaction
- Artificial Intelligence
Background:
- Intrinsic motivation and flow theories suggest optimal engagement occurs when task difficulty matches performer skill.
- Previous research in this area is limited by measurement issues and the lack of scalable methods to control objective difficulty-skill ratios.
- Understanding this relationship is crucial for designing engaging experiences.
Purpose of the Study:
- To investigate the impact of precisely manipulated difficulty-skill ratios on task enjoyment and engagement.
- To develop and validate a novel AI-controlled game environment for studying the difficulty-skill balance.
- To address limitations in previous research by employing objective difficulty manipulation and rigorous methodology.
Main Methods:
- Developed a two-player tactical game test suite featuring an AI opponent.
- Utilized a variant of the Monte Carlo Tree Search algorithm to precisely control difficulty-skill ratios.
- Conducted a pre-registered study with 311 participants, assessing enjoyment and engagement levels across different ratios.
Main Results:
- The AI successfully produced targeted difficulty-skill ratios without participants detecting the manipulation.
- No significant differences in enjoyment or engagement were observed across the varied difficulty-skill ratios.
- Participant awareness of the manipulated difficulty-skill ratios was minimal.
Conclusions:
- The 'goldilocks' hypothesis of optimal difficulty-skill balance may not universally apply to enjoyment and engagement.
- AI-controlled difficulty presents a viable and scalable paradigm for future research on task engagement.
- Further research is needed to explore other factors influencing engagement beyond simple difficulty-skill matching.

