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Transcranial Direct Current Stimulation for Online Gamers
Published on: November 9, 2019
Gaming disorder: A summary of its characteristics and aetiology
Orsolya Király1, Patrik Koncz2, Mark D Griffiths3
1Institute of Psychology, ELTE Eötvös Loránd University, Budapest, Hungary.
Abstract:
The emergence, development, and maintenance of gaming disorder (GD) is the result of an interplay between gaming-related factors, individual factors, and environmental factors. None of these alone are sufficient to cause a disordered state, but it is the interactive co-occurrence of all these factors, which in some cases leads to GD. The goal of the present paper is to discuss in detail these three factors based on relevant and recent findings of the literature. Among gaming-related factors, we discuss online vs. offline videogames, the role of game genres, structural characteristics, game design elements, as well as some important monetization techniques. Among individual factors demographic risk factors, personality traits, motivational factors, comorbid psychopathology, genetic predisposition, and neurobiological processes are considered. Finally, among environmental factors we discuss family factors, early life experiences, the role of peers and school-related factors, as well as the broader context of culture including the popularity of esports.
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