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Updated: Aug 10, 2025

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UX Framework Including Imbalanced UX Dataset Reduction Method for Analyzing Interaction Trends of Agent Systems.

Bonwoo Gu1, Yunsick Sung2

  • 1Department of Multimedia Engineering, Graduate School, Dongguk University-Seoul, Seoul 04620, Republic of Korea.

Sensors (Basel, Switzerland)
|February 11, 2023
PubMed
Summary
This summary is machine-generated.

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This study introduces a user experience (UX) framework using data reduction to personalize game AI agents. It minimizes data loss for individual users, enhancing their interaction and game experience.

Area of Science:

  • Computer Science
  • Human-Computer Interaction
  • Artificial Intelligence

Background:

  • Game AI performance influences user purchasing decisions.
  • User experience (UX) technology analyzes user interface (UI) interactions to gauge game AI satisfaction.
  • Traditional UX systems identify general user trends but struggle with individual user data analysis.

Purpose of the Study:

  • To propose a novel UX framework for game agent systems.
  • To enhance individual user interaction through personalized game agents.
  • To minimize the loss of UX data features for each user.

Main Methods:

  • Application of a UX data reduction method within the game agent framework.
  • Maintaining non-trend data features in UX datasets to prevent overfitting.
Keywords:
artificial intelligencegame agent systemhuman–computer interactionimbalanced UX datasetuser experience and user interface

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  • Developing personalized game agents by reflecting individual user interaction trends.
  • Main Results:

    • The proposed UX framework was applied to the game "Freestyle".
    • Minimized overfitting in an imbalanced UX dataset, creating a user-specific interaction trend dataset.
    • Generated UX datasets enabled customized game agents for enhanced user interaction.

    Conclusions:

    • The proposed UX framework effectively personalizes game agents by minimizing UX data feature loss.
    • The framework improves user interaction by reflecting individual trends and reducing overfitting.
    • This research is expected to advance UX-based personalized services in gaming and beyond.