You might also read
Articles linked to this work by shared authors, journal, and citation graph.
Updated: Aug 9, 2025

Combining Computer Game-Based Behavioural Experiments With High-Density EEG and Infrared Gaze Tracking
Published on: December 16, 2010
Norah Almusharraf1, Maha Aljasser1, Hala Dalbani1
1Linguistics and Translation Department (LTD), College of Humanities and Sciences (CHS) at Prince Sultan University (PSU), Saudi Arabia.
Gender does not significantly impact student motivation or engagement in game-based English as a Foreign Language (EFL) classrooms. This study found no difference between male and female learners using digital tools like Kahoot! in literature courses.
Area of Science:
Background:
Purpose of the Study:
Main Methods:
Main Results:
Conclusions: