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Virtual Reality for Awe and Imagination.

Alice Chirico1, Andrea Gaggioli2,3

  • 1Department of Psychology, Research Center in Communication Psychology, Universitá Cattolica del Sacro Cuore, Milan, Italy. Alice.chirico@unicatt.it.

Current Topics in Behavioral Neurosciences
|February 21, 2023
PubMed
Summary
This summary is machine-generated.

The emotion of awe, explored through virtual reality (VR), can foster creativity and inspire transformative experiences. This research integrates awe, VR, and design frameworks to encourage imagining new possibilities.

Keywords:
AweBeliefsCreativityImaginationPossibilityTransformationVirtual reality

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Area of Science:

  • Psychology
  • Human-Computer Interaction
  • Virtual Reality Studies

Background:

  • Awe's impact on creativity is empirically studied.
  • Theoretical work links awe to transformation and imagining new worlds.
  • Virtual reality (VR) offers potential for transformative experiences (TEs).

Purpose of the Study:

  • To examine cognitive and emotional components of TEs using VR.
  • To integrate the Transformative Experience Design (TED) model and Appraisal-Tendency Framework (ATF).
  • To explore awe's potential impact on core world beliefs.

Main Methods:

  • Utilizing VR's epistemic and emotional affordances within the TED model.
  • Applying the ATF to understand VR affordances and their relationship.
  • Drawing on empirical evidence of the awe-creativity link.

Main Results:

  • The study framework combines theoretical models (TED, ATF) with empirical findings.
  • VR is proposed as a tool to induce TEs by leveraging awe.
  • The research broadens the awe-creativity discourse to include belief transformation.

Conclusions:

  • Combining VR with TED and ATF can create novel transformative experiences.
  • These experiences can inspire individuals to aspire to more and envision new worlds.
  • Awe, facilitated by VR, may influence fundamental beliefs and encourage world-building.