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Related Experiment Video

Updated: Aug 5, 2025

Combining Computer Game-Based Behavioural Experiments With High-Density EEG and Infrared Gaze Tracking
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Manipulating free will beliefs using online video games.

Nel Tavernier1, David Wisniewski2, Marcel Brass3,2,4

  • 1Berlin School of Mind and Brain/Department of Psychology, Humboldt-Universität zu Berlin, Luisenstraße 56 Haus 5, 10117, Berlin, Germany. nel.tavernier@hu-berlin.de.

Psychological Research
|March 26, 2023
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Summary

Researchers explored free will beliefs (FWB) using a novel video game. Decreasing FWB affected perceived control and responsibility, but the impact on general beliefs varied across studies.

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Area of Science:

  • Psychology
  • Philosophy

Background:

  • Laypeople's free will beliefs (FWB) are studied in social psychology and experimental philosophy.
  • Existing methods like experimental manipulations and vignette studies have limitations, including demand effects and abstractness.

Purpose of the Study:

  • To develop and test a novel, experience-based method for manipulating FWB.
  • To investigate the impact of decreased FWB on related psychological variables.

Main Methods:

  • Two pre-registered online studies were conducted using a novel approach merging experimental manipulations and vignettes within an online video game setting.
  • An experience-based free will belief manipulation was employed.

Main Results:

  • Decreasing FWB impacted perceived control and responsibility in both studies.
  • The manipulation affected context-specific FWB in Study 1 but did not transfer to general FWB in Study 2.

Conclusions:

  • The study presents a new, experience-based method for manipulating FWB in an online video game setting.
  • Findings highlight the nuanced effects of FWB manipulation on perceived control and responsibility, with context-dependent effects on general beliefs.