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Design Example: Resistive Touchscreen01:14

Design Example: Resistive Touchscreen

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A device engineer plays a crucial role in designing user interfaces for mobile devices. One such interface is the resistive touchscreen, which fundamentally consists of two metallic layers: a flexible upper layer and a rigid lower layer, separated by a narrow gap. The high resistance between these two layers is a key characteristic of this design.
When a user touches the screen, the two layers make contact at a specific point known as the touchpoint. This contact reduces the resistance between...
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Author Spotlight: Enhancing Engineering Education via WebVR-Based Online Laboratories
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Environment-Aware Rendering and Interaction in Web-Based Augmented Reality.

José Ferrão1, Paulo Dias1,2, Beatriz Sousa Santos1,2

  • 1Department of Electronics, Telecommunications, and Informatics (DETI), University of Aveiro, 3810-193 Aveiro, Portugal.

Journal of Imaging
|March 28, 2023
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Summary
This summary is machine-generated.

This novel framework accelerates device-agnostic augmented reality (AR) application development using WebXR. It enables realistic rendering, occlusion, and physics interactions for a fluid user experience across various devices.

Keywords:
augmented realitydepth sensingimmersive webocclusion mapping

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Area of Science:

  • Computer Science
  • Human-Computer Interaction
  • Computer Graphics

Background:

  • Augmented Reality (AR) development often requires hardware-specific configurations.
  • Web-based AR solutions aim for broader device compatibility.
  • Realistic rendering and interaction are key challenges in AR.

Purpose of the Study:

  • To present a novel, device-agnostic framework for web-based AR.
  • To accelerate the development of AR applications for the web.
  • To enable realistic rendering and physics-based interactions in AR.

Main Methods:

  • Utilized WebXR and three.js for a web-based AR framework.
  • Integrated deep neural networks for depth estimation from monocular cameras.
  • Employed physically based rendering (PBR) for consistent scene illumination.
  • Optimized a pipeline for fluid user experience on mid-range devices.

Main Results:

  • Achieved realistic rendering of 3D elements with geometry occlusion.
  • Enabled virtual object shadows on real surfaces and physics interactions.
  • Demonstrated compatibility across a wide range of devices and configurations.
  • Evaluated performance and visual features against state-of-the-art alternatives.

Conclusions:

  • The proposed framework successfully accelerates device-agnostic AR development.
  • The solution provides realistic rendering and interaction capabilities for web-based AR.
  • The open-source library offers a versatile tool for integrating advanced AR features into web projects.