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How Exergaming with Virtual Reality Enhances Specific Cognitive and Visuo-Motor Abilities: An Explorative Study
Sidney Grosprêtre1, Philémon Marcel-Millet1, Pauline Eon1
1C3S Culture Sport Health Society, University of Franche-Comté, Besancon, France.
Cognitive Science
|April 8, 2023
Summary
Virtual reality (VR) exergaming significantly improved cognitive functions like selective attention and response inhibition in young adults. Traditional video exergaming showed no cognitive benefits, suggesting VR
Area of Science:
- Neuroscience
- Human-Computer Interaction
- Cognitive Psychology
Background:
- Virtual reality (VR) offers immersive interactive environments.
- Exergames combine video gaming with physical activity.
- The cognitive effects of VR exergaming remain largely unexplored.
Purpose of the Study:
- To investigate the chronic effects of VR exergaming on cognitive functions.
- To compare VR exergaming with traditional video exergaming.
Main Methods:
- A crossover study involving 11 young participants.
- Two 5-day training periods: VR exergaming vs. shadow boxing video training.
- Cognitive tests assessed attention, reaction time, inhibition, flexibility, and fine motor skills before and after each training.
Main Results:
- VR exergaming significantly enhanced selective attention and inhibitory control.
- Traditional video exergaming showed no significant cognitive improvements.
- Fine motor skills and other cognitive functions remained unaffected by either training.
Conclusions:
- VR exergaming shows promise as a tool for cognitive enhancement.
- Specific cognitive functions are targeted depending on the VR interface and game design.

