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Learning through fun: board games cafes for undergraduate nursing students
Kate Simpson1, Katherine Midgley1
1Assistant Professor, School of Health Sciences, University of Nottingham.
Clinical board games cafes in nursing education offer safe practice for clinical scenarios and build student confidence. This innovative approach enhances learning and social support networks within the nursing program.
Area of Science:
- Medical Education
- Nursing Education
- Gamification in Healthcare Education
Background:
- Traditional teaching methods in undergraduate nursing programs can be enhanced with innovative pedagogical approaches.
- The integration of gaming strategies in education is gaining traction for its potential to improve learning outcomes.
- Clinical board games offer a unique avenue for experiential learning in healthcare settings.
Purpose of the Study:
- To develop, implement, and evaluate clinical board games cafes within an undergraduate nursing curriculum.
- To assess the impact of board games cafes on student learning, confidence, and social support.
- To explore the feasibility and benefits of a gamified learning environment in nursing education.
Main Methods:
- Development and implementation of clinical board games cafes.
- Thematic analysis of qualitative student feedback.
- Evaluation of student experiences and reported learning benefits.
Main Results:
- Students utilized the cafes for safe practice of clinical scenarios and concept reinforcement.
- Participation fostered social interaction, building essential support networks among nursing students.
- Students reported increased confidence for clinical placements following engagement with the board games cafes.
- The cafe environment was perceived as a positive complement to traditional teaching methods.
Conclusions:
- Clinical board games cafes provide a valuable, engaging, and supportive learning environment for undergraduate nursing students.
- This gamified approach enhances practical skill acquisition, confidence, and social cohesion in nursing education.
- Future developments could include interdisciplinary sessions and tailored games for specialized fields like mental health nursing.
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