Jove
Visualize
Contact Us
JoVE
x logofacebook logolinkedin logoyoutube logo
ABOUT JoVE
OverviewLeadershipBlogJoVE Help Center
AUTHORS
Publishing ProcessEditorial BoardScope & PoliciesPeer ReviewFAQSubmit
LIBRARIANS
TestimonialsSubscriptionsAccessResourcesLibrary Advisory BoardFAQ
RESEARCH
JoVE JournalMethods CollectionsJoVE Encyclopedia of ExperimentsArchive
EDUCATION
JoVE CoreJoVE BusinessJoVE Science EducationJoVE Lab ManualFaculty Resource CenterFaculty Site
Terms & Conditions of Use
Privacy Policy
Policies

Related Concept Videos

You might also read

Related Articles

Articles linked to this work by shared authors, journal, and citation graph.

Sort by
Same author

Elusive encounters: Activity patterns of the threatened Western polecat and niche overlap with co-occurring carnivores.

Behavioural processes·2026
Same author

Augmenting natural skin stretch during active finger motion reshapes hand proprioception.

Journal of the Royal Society, Interface·2026
Same author

Development of a Realistic Physical Phantom for Laparoscopic and Robotic-Assisted Sacrocolpopexy Training and Associated.

IEEE journal of translational engineering in health and medicine·2026
Same author

Curiosity in a Novel Virtual Reality Scenario and Its Association With Symptoms of Depression: Observational Pilot Investigation.

JMIR formative research·2026
Same author

Neural mechanisms underlying blood pressure dynamics and cardiovascular control.

American journal of physiology. Heart and circulatory physiology·2026
Same author

Physiologically inspired modeling of cortical dynamics through spiking neural networks.

Journal of neural engineering·2026
Same journal

Reconciling Reduced the Sense of Ownership and Agency toward a Virtual Keypad with Enhanced Haptic Experience Using Visually Adjusted Self-Haptics for Key-Input Interaction.

IEEE transactions on haptics·2026
Same journal

Crip Haptic Jam: Vibrotactile Composition for Disability-Centered Dance.

IEEE transactions on haptics·2026
Same journal

Embodied Care and Consent in Mediated Social Touch Interactions: A Study of the Interactive Artwork The Alien Between Us.

IEEE transactions on haptics·2026
Same journal

Investigating the Perception of Shape-Changing Haptic Interfaces.

IEEE transactions on haptics·2026
Same journal

Vibrations Feel Longer than their Visual Analogues in Virtual Reality.

IEEE transactions on haptics·2026
Same journal

Power from Potential: A Survey of Electrostatic Actuators for Haptics.

IEEE transactions on haptics·2026
See all related articles

Related Experiment Video

Updated: Aug 1, 2025

Applying Incongruent Visual-Tactile Stimuli during Object Transfer with Vibro-Tactile Feedback
05:43

Applying Incongruent Visual-Tactile Stimuli during Object Transfer with Vibro-Tactile Feedback

Published on: May 23, 2019

5.5K

Altering Time Perception in Virtual Reality Through Multimodal Visual-Tactile Kappa Effect.

Yuri De-Pra, Vincenzo Catrambone, Virginie van-Wassenhove

    IEEE Transactions on Haptics
    |April 26, 2023
    PubMed
    Summary
    This summary is machine-generated.

    This study shows the Kappa effect, a time distortion illusion, can be created using combined visual and tactile Virtual Reality (VR) stimuli. This finding could personalize VR experiences by altering time perception.

    More Related Videos

    Creating Virtual-hand and Virtual-face Illusions to Investigate Self-representation
    06:53

    Creating Virtual-hand and Virtual-face Illusions to Investigate Self-representation

    Published on: March 1, 2017

    13.3K
    Controlled Rotation of Human Observers in a Virtual Reality Environment
    09:11

    Controlled Rotation of Human Observers in a Virtual Reality Environment

    Published on: April 21, 2022

    2.6K

    Related Experiment Videos

    Last Updated: Aug 1, 2025

    Applying Incongruent Visual-Tactile Stimuli during Object Transfer with Vibro-Tactile Feedback
    05:43

    Applying Incongruent Visual-Tactile Stimuli during Object Transfer with Vibro-Tactile Feedback

    Published on: May 23, 2019

    5.5K
    Creating Virtual-hand and Virtual-face Illusions to Investigate Self-representation
    06:53

    Creating Virtual-hand and Virtual-face Illusions to Investigate Self-representation

    Published on: March 1, 2017

    13.3K
    Controlled Rotation of Human Observers in a Virtual Reality Environment
    09:11

    Controlled Rotation of Human Observers in a Virtual Reality Environment

    Published on: April 21, 2022

    2.6K

    Area of Science:

    • Neuroscience
    • Human-Computer Interaction
    • Virtual Reality

    Background:

    • Time perception is subjective and linked to spatial awareness.
    • The Kappa effect demonstrates how spatial distance influences perceived time between stimuli.
    • This effect has not been explored within a multisensory Virtual Reality (VR) framework.

    Purpose of the Study:

    • To investigate the Kappa effect using concurrent visual-tactile stimuli in VR.
    • To compare the Kappa effect in VR versus the physical world.
    • To explore the relationship between time discrimination ability and the Kappa effect magnitude.

    Main Methods:

    • Developed a multimodal VR interface for concurrent visual-tactile stimulation on the forearm.
    • Conducted experiments in both VR and the physical world using identical stimulation protocols.
    • Measured participants' subjective time perception and time interval discrimination.

    Main Results:

    • The multimodal Kappa effect was successfully elicited in both VR and physical environments.
    • Results indicate a correlation between an individual's time discrimination ability and the strength of the Kappa effect.
    • The study validates the use of concurrent visual-tactile stimuli to induce time distortions.

    Conclusions:

    • The Kappa effect can be reliably induced using multisensory (visual-tactile) stimulation in VR.
    • Individual differences in time perception influence the magnitude of the Kappa effect.
    • Findings offer potential for modulating subjective time perception in VR for enhanced human-computer interaction.