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Using Virtual Objects With Hand-Tracking: The Effects of Visual Congruence and Mid-Air Haptics on Sense of Agency
IEEE Transactions on Haptics
|May 8, 2023
Summary
Virtual reality interaction improved when visual congruence and haptic feedback matched virtual objects. This enhanced the explicit sense of agency (SoA), the feeling of control, impacting user experience in virtual environments.
Area of Science:
- Human-Computer Interaction
- Virtual Reality
- Psychology
Background:
- Virtual reality (VR) enables direct interaction through hand-tracking, bypassing traditional controllers.
- Previous research focused on user-avatar dynamics; this study investigates avatar-object relationships.
- Sense of agency (SoA) is crucial for user experience in interactive virtual environments.
Purpose of the Study:
- To explore the avatar-object relationship in VR by manipulating visual congruence and haptic feedback.
- To examine the impact of these manipulations on the sense of agency (SoA).
Main Methods:
- Investigated the effects of visual congruence and haptic feedback on virtual objects during hand-tracked interaction.
- Measured both implicit and explicit sense of agency (SoA) responses.
Main Results:
- Implicit SoA was not significantly altered by visual congruence or haptic feedback manipulations.
- Explicit SoA was significantly influenced: mid-air haptics strengthened it, while visual incongruence weakened it.
- Findings suggest a nuanced role of sensory cues in shaping the subjective experience of control.
Conclusions:
- Visual congruence and haptic feedback play distinct roles in modulating explicit sense of agency in VR.
- Cue integration theory provides a framework for understanding these SoA variations.
- Results offer valuable insights for designing more immersive and intuitive human-computer interaction (HCI) experiences.
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