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Experiences of Exergaming for Upper Extremity Exercises in People With Systemic Sclerosis
Yen T Chen1, Grant Kruger1, Anita Devine1
1University of Michigan, Ann Arbor, USA.
Exergaming, combining exercise and gaming, shows promise for improving upper extremity function in systemic sclerosis (SSc) patients. While generally well-received, some barriers and side effects require attention for future interventions.
Area of Science:
- Rehabilitation Medicine
- Digital Health
- Rheumatology
Background:
- Systemic sclerosis (SSc) often impairs upper extremity (UE) function, limiting daily activities.
- Exergaming presents a potential novel approach to enhance UE exercise engagement in SSc patients.
Purpose of the Study:
- To evaluate the usability of exergaming for individuals with SSc.
- To explore participant experiences and perceptions following exergaming interventions.
Main Methods:
- Mixed-methods approach combining quantitative usability questionnaires and qualitative semi-structured interviews.
- Twenty participants with SSc completed usability assessments and post-exergaming interviews.
- Data analyzed using descriptive statistics and thematic content analysis.
Main Results:
- Exergaming demonstrated high acceptability among SSc participants, evidenced by a good System Usability Scale score (M = 71.6 ± 9.9).
- Participants reported exergaming as motivating, highlighting potential physical and nonphysical benefits.
- Identified barriers and temporary side effects suggest areas for intervention improvement.
Conclusions:
- Exergaming is a feasible and acceptable intervention for individuals with SSc, offering motivational benefits.
- Addressing identified barriers and side effects is crucial for optimizing future exergaming programs.
- Findings inform the development of tailored exergaming interventions to improve UE function in SSc.
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