Related Experiment Video
Updated: Jul 30, 2025

Automated Visual Cognitive Tasks for Recording Neural Activity Using a Floor Projection Maze
Published on: February 20, 2014
A reinforcement learning algorithm acquires demonstration from the training agent by dividing the task space
Lipeng Zu1, Xiao He1, Jia Yang1
1State Key Laboratory of Robotics, Shenyang Institute of Automation, Chinese Academy of Sciences, Shenyang, 110016, China; Institutes for Robotics and Intelligent Manufacturing, Chinese Academy of Sciences, Shenyang, 110169, China; University of Chinese Academy of Sciences, Beijing, 100049, China.
Abstract:
Although reinforcement learning (RL) has made numerous breakthroughs in recent years, addressing reward-sparse environments remains challenging and requires further exploration. Many studies improve the performance of the agents by introducing the state-action pairs experienced by an expert. However, such kinds of strategies almost depend on the quality of the demonstration by the expert, which is rarely optimal in a real-world environment, and struggle with learning from sub-optimal demonstrations. In this paper, a self-imitation learning algorithm based on the task space division is proposed to realize an efficient high-quality demonstration acquire while the training process. To determine the quality of the trajectory, some well-designed criteria are defined in the task space for finding a better demonstration. The results show that the proposed algorithm will improve the success rate of robot control and achieve a high mean Q value per step. The algorithm framework proposed in this paper has illustrated a great potential to learn from a demonstration generated by using self-policy in sparse environments and can be used in reward-sparse environments where the task space can be divided.
Related Concept Videos
Observational Learning
Reinforcement Schedules
Once a behavior is learned,...
Associative Learning
Classical conditioning, also known...
Reinforcement
Positive reinforcement occurs when a behavior is followed by the presentation of a rewarding stimulus, increasing the frequency of that behavior. For example:
Machines: Problem Solving II
Machines: Problem Solving I
The toggle clamp system is a machine structure consisting of movable, pin-connected multi-force members that form a stabilized system to transmit forces. The...

