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Youth Hackathons in Computing for the Community: A Design Case.
11601 Maple Street, Carrollton, GA USA Department of Computing and Mathematics, University of West Georgia.
This study details a youth hackathon designed to engage teenagers in computational thinking and computer science through community-based software development. The findings offer practical resources for educators implementing similar hackathon initiatives.
Area of Science:
- Computer Science Education
- Computational Thinking
- Youth Development Programs
Background:
- Schools aim to increase access to computational thinking and computer science for all students.
- Hackathons offer an engaging, problem-based approach to motivate learning in computing.
- Previous research highlights the potential of hackathons in educational settings.
Purpose of the Study:
- To present a design case of a hackathon for teenagers.
- To document the iterative development of a youth hackathon over five iterations.
- To provide pedagogical and logistical resources for implementing hackathons.
Main Methods:
- Utilized a design case study approach based on naturalistic inquiry.
- Employed multiple data sources including peer debriefing and member checks.
- Focused on a hackathon enacted at a Southeastern public university with community-based problems.
Main Results:
- Detailed descriptions and design rationales of the youth hackathon's evolving features were generated.
- Teenagers collaborated in a mentor-supported environment to create software solutions.
- The hackathon successfully engaged participants in authentic computing problems.
Conclusions:
- The design case provides valuable insights into structuring and running youth hackathons.
- The study offers practical resources for educators and designers interested in similar initiatives.
- Hackathons can be an effective strategy for fostering computational thinking and computer science skills in teenagers.
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