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Framing Effects03:26

Framing Effects

7.4K
Information is everywhere and its presentation—such as how and when items are presented—can impact our perceptions and decisions surrounding the info. This broad concept umbrellas framing effects—influences that occur due to the way information is framed in its appearance, whether it’s purely the order or the specific wording of a message. Let’s take a look at numerous ways in which two versions of something can objectively say the same thing, yet we respond in...
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Fundamental Attribution Error01:14

Fundamental Attribution Error

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According to some social psychologists, people tend to overemphasize internal factors as explanations—or attributions—for the behavior of other people. They tend to assume that the behavior of another person is a trait of that person, and to underestimate the power of the situation on the behavior of others. They tend to fail to recognize when the behavior of another is due to situational variables, and thus to the person’s state. This erroneous assumption is...
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Hindsight Biases01:12

Hindsight Biases

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Hindsight bias leads you to believe that the event you just experienced was predictable, even though it really wasn’t. In other words, you knew all along that things would turn out the way they did. Can you relate this to the phrase "Hindsight is 20/20" now? 
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Attribution Theory00:56

Attribution Theory

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Behavior is a product of both the situation (e.g., cultural influences, social roles, and the presence of bystanders) and of the person (e.g., personality characteristics). Subfields of psychology tend to focus on one influence or behavior over others. Situationism is the view that our behavior and actions are determined by our immediate environment and surroundings. In contrast, dispositionism holds that our behavior is determined by internal factors (Heider, 1958).
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Social Scripts02:10

Social Scripts

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People tend to know what behavior is expected of them in specific, familiar settings. A script is a person’s knowledge about the sequence of events expected in a specific setting (Schank & Abelson, 1977). Essentially, scripts are a particular kind of schema, one containing default values for the features within an event. In the restaurant example, the script's features include the props (e.g., tables, menu, food, and money), the roles to be played (e.g., customer and waiter),...
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Self-Presentation: Self-Monitoring and Self-Handicapping02:05

Self-Presentation: Self-Monitoring and Self-Handicapping

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People can go to great lengths to protect their self-image and present themselves in ways that they want others to see them. Sociologist Erving Goffman presented the idea that a person is like an actor on a stage. Calling his theory dramaturgy, Goffman believed that we use “impression management” to present ourselves to others as we hope to be perceived. Each situation is a new scene, and individuals perform different roles depending on who is present (Goffman, 1959). Think about...
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Related Experiment Video

Updated: Jul 29, 2025

Post-Movie Subliminal Measurement PMSM, for Investigating Implicit Social Bias
09:03

Post-Movie Subliminal Measurement PMSM, for Investigating Implicit Social Bias

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Narrative framing may increase human suboptimal choice behavior.

Jessica Stagner Bodily1,2, Kent D Bodily3,4, Robert A Southern3,5

  • 1Department of Psychology, Georgia Southern University, Statesboro, GA, USA. jbodily@aum.edu.

Learning & Behavior
|May 25, 2023
PubMed
Summary
This summary is machine-generated.

Real-world narratives did not improve optimal choice behavior in humans, unlike in other problem-solving tasks. Some narrative conditions even hindered optimal decision-making, suggesting context matters for choice tasks.

Keywords:
acquisitioncomparative cognitionconcurrent chaincontextdiscriminationhuman learning

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Area of Science:

  • Cognitive Psychology
  • Behavioral Economics
  • Animal Behavior

Background:

  • Nonhuman species often exhibit suboptimal choice behavior, earning less food than available.
  • Humans generally show more optimal choice behavior but not exclusively.
  • Real-world narratives can enhance problem-solving in tasks like the Wason Four-Card problem.

Purpose of the Study:

  • To investigate if framing a choice task with a real-world narrative improves human optimal choice performance.
  • To examine the effects of predictive versus unpredictive terminal stimuli in abstract and narrative choice tasks.

Main Methods:

  • Human participants completed a choice task under four conditions: Abstract Predictive, Abstract Unpredictive, Narrative Predictive, and Narrative Unpredictive.
  • Performance was measured by the proportion of optimal choices made.

Main Results:

  • Contrary to expectations, a real-world narrative did not improve optimal choice performance.
  • The Narrative Unpredictive condition resulted in chance-level performance.
  • Participants in Abstract Unpredictive, Abstract Predictive, and Narrative Predictive conditions preferred the optimal alternative.

Conclusions:

  • Framing choice tasks with real-world narratives may not enhance, and could potentially interfere with, optimal decision-making.
  • The predictability of terminal stimuli plays a significant role in choice behavior, irrespective of narrative framing.
  • Further research is needed to understand the mechanisms underlying narrative interference and to explore future directions in choice behavior research.