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Related Experiment Video

Updated: Jul 29, 2025

Mobile Game-based Virtual Reality Program for Upper Extremity Stroke Rehabilitation
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Virtual Reality for Upper Extremity Rehabilitation-A Prospective Pilot Study.

Pinar Tokgöz1, Dirk Wähnert2, Andreas Elsner3

  • 1Digital Public Health, Department Digital Biomedicine and Health Sciences, School of Life Sciences, University of Siegen, 57076 Siegen, Germany.

Healthcare (Basel, Switzerland)
|May 27, 2023
PubMed
Summary

Virtual reality (VR) rehabilitation for upper extremity injuries shows promise. This pilot study found VR systems feasible and well-accepted by patients and therapists, indicating potential for future research.

Keywords:
pilot studyrehabilitationupper extremityvirtual realityvirtual rehabilitation

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Area of Science:

  • Medicine
  • Rehabilitation Technology
  • Virtual Reality Applications

Background:

  • Virtual reality (VR) applications are expanding into medical fields, including rehabilitation.
  • Upper extremity injuries necessitate effective and engaging therapeutic interventions.

Purpose of the Study:

  • To assess the feasibility, user experience, and acceptance of a VR system for upper extremity rehabilitation.
  • To evaluate the preliminary efficacy of VR-based training through clinical measures.

Main Methods:

  • Prospective, single-center pilot study over 16 weeks.
  • Inclusion of adult patients with upper extremity injuries fluent in German.
  • Daily 30-minute VR exercises across three modules for 15 sessions, with pre- and post-study clinical assessments and qualitative interviews.

Main Results:

  • Five out of six recruited participants completed the VR rehabilitation program.
  • Clinical measures indicated a positive trend, though not statistically significant.
  • High acceptance and positive user experience reported by both participants and therapists.

Conclusions:

  • VR-based systems are a feasible and well-accepted option for upper extremity rehabilitation.
  • Further research with larger sample sizes is warranted to confirm efficacy.
  • VR technology holds potential to enhance patient engagement and outcomes in rehabilitation settings.