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Uses and Considerations for Cinematic Virtual Reality in Health Care.
Matthew Love1, Eric R Williams1, John Bowditch1
1J. Warren McClure School of Emerging Communication Technologies, Game Research and Immersive Design (GRID) Lab, Ohio University, Athens, OH, USA.
Journal of Diabetes Science and Technology
|June 10, 2023
Summary
Virtual reality (VR) combined with cinematic techniques offers a promising new method for training essential soft skills. This innovative approach, utilizing cinematic-VR (cine-VR), is effective across various industries.
Area of Science:
- Immersive Technologies
- Educational Technology
- Human-Computer Interaction
Background:
- Virtual Reality (VR) and cinematic-VR (cine-VR) are merging with theater, filmmaking, and gaming techniques.
- Ohio University's GRID Lab developed a novel approach to train soft skills like communication and teamwork.
- This method shows significant promise for effective skill development.
Purpose of the Study:
- To provide an overview of virtual reality (VR) and cinematic-VR (cine-VR).
- To serve as a preface for related VR research in this special issue.
- To define VR, review terminology, and present a case study.
Main Methods:
- Defining virtual reality (VR) and cinematic-VR (cine-VR).
- Reviewing key terminology relevant to immersive training.
- Presenting a case study of VR application in skill development.
- Offering future research directions in the field.
Main Results:
- Prior cine-VR research shows effectiveness in improving provider attitudes and cultural self-efficacy.
- Leveraging cine-VR strengths creates user-friendly and highly effective training programs.
- Successful projects in healthcare (diabetes, opioid use disorder) led to funding for new series (elder abuse, intimate partner violence).
- Applications extend beyond healthcare to law enforcement training.
Conclusions:
- Cinematic-VR (cine-VR), when produced effectively, can be a core component of soft skill training.
- This approach has broad applicability across numerous industries.
- The potential for cine-VR in soft skill development is substantial.

