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The Effectiveness of Game Coding Education on Problematic Internet Gaming.

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  • 1Department of Psychiatry, Chung-Ang University Hospital, Seoul, Republic of Korea.

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Game coding education significantly reduces problematic internet gaming in adolescents by boosting self-esteem and lowering depression. This approach proves more effective than game literacy education for healthier gaming habits.

Keywords:
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Area of Science:

  • Psychology
  • Education Technology
  • Adolescent Health

Background:

  • Problematic internet gaming is linked to negative psychological outcomes in adolescents, including low self-esteem, depression, and anxiety.
  • Existing interventions may not fully address the underlying psychological factors contributing to excessive gaming.

Purpose of the Study:

  • To investigate the comparative effectiveness of game coding education versus game literacy education in mitigating problematic internet gaming among adolescents.
  • To explore the role of self-esteem improvement as a mediator in reducing problematic gaming behaviors.

Main Methods:

  • A study involving 126 adolescents participating in a "Visiting Game Class" project, comparing game coding and game literacy education programs.
  • Data collection included demographics, gaming patterns, psychological status (depression, anxiety, game perceptions), and Young's Internet Addiction Scale scores to identify problematic gamers.

Main Results:

  • Game coding education demonstrated significant effectiveness in reducing overall internet use, decreasing depressive symptoms, and enhancing self-esteem.
  • Hierarchical logistic regression indicated that increased education time, participation in coding education, negative gaming perceptions, and high self-esteem were predictors of reduced problematic internet gaming.

Conclusions:

  • Game coding education serves as an effective intervention for problematic internet gaming by improving adolescent self-esteem.
  • Recommendations include increasing game education duration and developing tailored programs that consider adolescents' psychological profiles.