Students' perception on immersive learning through 2D and 3D metaverse platforms

Yohan Hwang1, Dongkwang Shin2, Hyejin Lee3

  • 1Department of English Language and Literature, Jeonju University, 603 Faculty Building, 303 Cheonjam-Ro, Wansan-Gu, Jeonju-Si, Jeollabuk-Do 55069 Republic of Korea.

Summary

This study explores factors influencing student participation in metaverse learning environments. Social, interactive, and individualized learning significantly impact engagement, with varying positive sentiment across platforms like ifland, Frame VR, and Gather Town.