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Developing critical thinking skills through gamification.

Claudia Viviana Angelelli1, Geisa Muller de Campos Ribeiro2, Maico Roris Severino2

  • 1Heriot-Watt University, Centre for Translation and interpreting Studies in Scotland; School of Social Sciences, EH144AS, Edinburgh, Scotland.

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Summary
This summary is machine-generated.

A serious game featuring Brazilian folk heroes was developed to combat misinformation and fake news, enhancing critical thinking skills in vulnerable communities during the COVID-19 pandemic.

Keywords:
Diverse literacy levelsEmpirically driven materialsFolk cultureSerious gamesVulnerable communities

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Area of Science:

  • Digital Health
  • Public Health
  • Social Sciences

Background:

  • Misinformation and fake news present significant challenges, particularly for vulnerable populations during health crises like the COVID-19 pandemic.
  • Developing critical thinking skills is essential for navigating the complex information landscape and discerning reliable sources.
  • Brazilian folk heroes were integrated into a game to foster engagement and cultural relevance.

Purpose of the Study:

  • To develop and evaluate a serious game designed to enhance critical thinking and combat misinformation among vulnerable Brazilian communities.
  • To empower individuals with the cognitive skills needed to identify and resist fake news, especially concerning the COVID-19 pandemic.
  • To explore the effectiveness of a culturally relevant, interactive game in a real-world community setting.

Main Methods:

  • A card-based role-playing serious game was co-designed with participants from vulnerable communities in Goiânia, Brazil.
  • Participatory observations and individual interviews were conducted over 10 months during the COVID-19 pandemic.
  • The study involved diverse groups including people experiencing homelessness, favela residents, and recyclable material collectors.

Main Results:

  • The interactive and cooperative nature of the game facilitated problem-solving and group work.
  • Participants engaged critically with fictional scenarios, applying real-life knowledge to develop solutions.
  • The game narrative encouraged reflection and knowledge-building related to pandemic information.

Conclusions:

  • Serious games utilizing culturally relevant narratives can be effective tools for developing critical thinking skills in vulnerable communities.
  • Interactive and cooperative game mechanics promote problem-solving and knowledge acquisition.
  • This approach offers a promising strategy for empowering communities affected by misinformation and fake news.