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Family Game Show-style Didactic for Teaching Nervous System Disorders during Emergency Medicine Training
Alaina Brinley Rajagopal1, Gabriel Sudario1, David Weiland1
1University of California, Irvine, Department of Emergency Medicine, Orange, CA.
This study used a "Family Feud" style game to teach emergency medicine residents 13 neurologic conditions. The gamified approach enhanced engagement and learning, proving effective for knowledge retention and team building.
Area of Science:
- Medical Education
- Neurology
- Emergency Medicine
Background:
- Emergency medicine requires rapid recall of illness scripts for common conditions.
- Traditional teaching methods may not always optimize engagement for complex topics like neurologic emergencies.
- Developing interactive and engaging didactic sessions is crucial for effective medical training.
Purpose of the Study:
- To create and evaluate an interactive didactic session for emergency medicine residents on neurologic emergencies.
- To leverage a game-show format to reinforce associations between diagnoses, presentations, and treatments.
- To improve learner engagement and knowledge retention of key neurologic conditions.
Main Methods:
- A survey was distributed nationally to emergency medicine educators to gather common word associations for neurologic diagnoses.
- A PowerPoint-based lecture, modeled after the game show "Family Feud," was developed using survey data.
- Residents participated in teams during a weekly conference, competing in the game followed by mini-lectures.
Main Results:
- Learners were highly engaged throughout the gamified session.
- Verbal feedback was uniformly positive, with learners expressing enthusiasm for the format.
- Residents requested more sessions utilizing a similar game-based approach.
Conclusions:
- The "Family Feud"-style lecture was an effective and high-yield method for refreshing neurology knowledge.
- Gamification significantly improved learner enjoyment, engagement, and attention.
- The program plans to implement similar interactive, game-based lectures in the future.
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