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Virtual reality-based attention training in patients with neurological damage: A pilot study
Lukas Lorentz1,2, Kristina Müller1, Boris Suchan2
1St. Mauritius Therapieklinik, Meerbusch, Germany.
Neuropsychological Rehabilitation
|July 19, 2023
Summary
Virtual Reality (VR) training improved attention in neurological patients on computerized tests. However, this VR attention training did not show benefits in real-world tasks or subjective reports.
Area of Science:
- Neuroscience
- Rehabilitation Medicine
- Human-Computer Interaction
Background:
- Virtual Reality (VR) is a validated tool for ecologically valid cognitive function assessment.
- Evidence for VR's effectiveness in cognitive rehabilitation and real-world transfer is limited.
- Attentional deficits are common in neurological disorders, impacting daily functioning.
Purpose of the Study:
- To evaluate the efficacy of VR-based attention training for neurological patients.
- To assess the transfer of VR attention training effects to everyday life functioning.
- To investigate changes in subjective attentional functioning post-VR intervention.
Main Methods:
- Nineteen inpatients with neurological disorders and attentional deficits participated.
- Daily 30-minute VR attention training sessions were conducted over two weeks.
- Attentional functions were assessed pre- and post-training using computerized tests, behavioral tasks, and a subjective questionnaire.
Main Results:
- Significant improvements were observed in reaction times for computerized alertness and selective attention tests.
- No significant transfer of training effects was found for behavioral tasks or self-reported attentional functioning.
- Improvements were specific to neuropsychological measures, with potential confounding effects due to the absence of a control group.
Conclusions:
- VR-based attention training shows potential for improving specific attentional functions measured by neuropsychological tests in neurological patients.
- The training did not demonstrate transfer to ecologically valid tasks or subjective improvements in daily life functioning.
- Future VR interventions require further development to enhance real-world transferability and clinical utility.

