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Updated: Jul 22, 2025

Real-Time Proxy-Control of Re-Parameterized Peripheral Signals using a Close-Loop Interface
Published on: May 8, 2021
Physics-based character animation and human motor control
Joan Llobera1, Caecilia Charbonnier1
1Artanim Foundation, 40, chemin du Grand-Puits, 1217 Meyrin - Geneva, Switzerland.
Abstract:
Motor neuroscience and physics-based character animation (PBCA) approach human and humanoid control from different perspectives. The primary goal of PBCA is to control the movement of a ragdoll (humanoid or animal) applying forces and torques within a physical simulation. The primary goal of motor neuroscience is to understand the contribution of different parts of the nervous system to generate coordinated movements. We review the functional principles and the functional anatomy of human motor control and the main strategies used in PBCA. We then explore common research points by discussing the functional anatomy and ongoing debates in motor neuroscience from the perspective of PBCA. We also suggest there are several benefits to be found in studying sensorimotor integration and human-character coordination through closer collaboration between these two fields.
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