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Alterations in Physical Demands During Virtual/Augmented Reality-Based Tasks: A Systematic Review.

Pranav Madhav Kuber1, Ehsan Rashedi2

  • 1Biomechanics and Ergonomics Lab, Industrial and Systems Engineering Department, Rochester Institute of Technology, 1 Lomb Memorial Dr, Rochester, NY, 14623, USA.

Annals of Biomedical Engineering
|July 24, 2023
PubMed
Summary

Virtual (VR) and Augmented Reality (AR) devices impact physical workload, particularly on neck and shoulder muscles, and can cause user discomfort. Design improvements are recommended for better wearability and reduced physical strain.

Keywords:
AssessmentBiomechanicsErgonomicsExtended realityHead-Mounted DisplayHuman–computer interaction

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Area of Science:

  • Ergonomics and Human-Computer Interaction
  • Biomechanical Engineering
  • Virtual and Augmented Reality

Background:

  • The increasing popularity of Virtual Reality (VR) and Augmented Reality (AR) necessitates understanding their physical impact.
  • Limited concrete evidence exists regarding the physical workload and biomechanical effects of VR/AR device usage.
  • This review addresses the gap by synthesizing findings on the physical demands imposed by VR/AR tasks.

Approach:

  • A systematic review of 27 articles was conducted.
  • Studies evaluated the physical impact of VR/AR tasks using biomechanical sensing equipment and subjective user feedback.
  • Data on movement, muscle demands (neck, shoulder), and user discomfort were analyzed.

Key Points:

  • VR/AR use showed varied movement and muscle demands in the neck and shoulder compared to traditional methods.
  • Seven VR studies and four AR studies reported altered muscle demands.
  • User discomfort was reported in seven VR studies and three AR studies.

Conclusions:

  • Interface and interaction design significantly influence physical alterations, especially in the neck and shoulder regions.
  • Recommendations include optimizing gesture comfort, enhancing device wearability, and investigating the temporal effects of repetitive movements.
  • A guideline is provided to aid researchers in conducting effective VR/AR physical impact evaluations.