Related Experiment Video
Updated: Jul 19, 2025

10:26
Problem-Solving Before Instruction PS-I: A Protocol for Assessment and Intervention in Students with Different Abilities
Published on: September 11, 2021
4.0K
Who's the winner? Children's math learning in competitive and collaborative scenarios
Lesenia R Fish1,2, Lindsey Hildebrand2, Nadia Chernyak3
1Department of Psychology, Emory University, Atlanta, Georgia, USA.
Child Development
|August 16, 2023
Summary
While games can aid math learning, competition may worsen gender disparities. This study found competitive math games negatively impacted older boys’ attention, unlike girls.
Area of Science:
- Educational Psychology
- Cognitive Science
- Developmental Psychology
Background:
- Educational games are popular for math learning.
- Game contexts (competitive, collaborative, solo) may influence learning and gender dynamics.
- Proportion is a challenging mathematical concept for young learners.
Purpose of the Study:
- To investigate the impact of game context on math learning and perseverance in young children.
- To examine potential gender differences in attention within different game contexts.
- To assess the effectiveness of games in teaching the concept of proportion.
Main Methods:
- 274 first and second graders (ages 5-8) played math games focused on proportion.
- Participants were assigned to competitive, collaborative, or solo game conditions.
- Measures included perseverance, task attitudes, and attention to proportion cues.
Main Results:
- Both competitive and collaborative game contexts improved perseverance and attitudes towards math.
- Gender differences emerged in the competitive condition regarding attention to proportion.
- Older boys showed underperformance in attention within the competitive game setting.
Conclusions:
- Game-based learning can enhance math engagement, but context matters.
- Competitive game environments may create gender-specific challenges in attention.
- Further research is needed to optimize game design for equitable math education.
Related Concept Videos
Cognitive Learning
423
Cognitive learning is based on purposive behavior, incidental learning, and insight learning.
E. C. Tolman's theory of purposive behavior emphasizes that much behavior is goal-directed. He argued that to understand behavior, we must look at the entire sequence of actions leading to a goal. For instance, high school students study hard, not just due to past reinforcement but also to achieve the goal of getting into a good college.
Tolman introduced the idea that behavior is influenced by...
E. C. Tolman's theory of purposive behavior emphasizes that much behavior is goal-directed. He argued that to understand behavior, we must look at the entire sequence of actions leading to a goal. For instance, high school students study hard, not just due to past reinforcement but also to achieve the goal of getting into a good college.
Tolman introduced the idea that behavior is influenced by...
423
Problem-Solving
197
Effective problem-solving consists of two steps: 1. identifying the problem and 2. selecting the appropriate problem-solving strategy (i.e., a plan of action used to find a solution). Humans use four problem-solving strategies:
197
Collisions in Multiple Dimensions: Problem Solving
4.3K
In multiple dimensions, the conservation of momentum applies in each direction independently. Hence, to solve collisions in multiple dimensions, we should write down the momentum conservation in each direction separately. To help understand collisions in multiple dimensions, consider an example.
A small car of mass 1,200 kg traveling east at 60 km/h collides at an intersection with a truck of mass 3,000 kg traveling due north at 40 km/h. The two vehicles are locked together. What is the...
A small car of mass 1,200 kg traveling east at 60 km/h collides at an intersection with a truck of mass 3,000 kg traveling due north at 40 km/h. The two vehicles are locked together. What is the...
4.3K
Piaget's Stage 3 of Cognitive Development
589
During Piaget's concrete operational stage, from ages 7 to 11, children exhibit a marked increase in logical thinking skills, specifically in relation to tangible, real-world events. This stage is characterized by the development of several essential cognitive concepts, including conservation, reversibility, and classification, all of which support the child's evolving capacity for structured thought.
Conservation and Constancy of Quantity
A significant cognitive milestone in the...
Conservation and Constancy of Quantity
A significant cognitive milestone in the...
589
Principle of Moments: Problem Solving
869
The principle of moments is a fundamental concept in physics and engineering. It refers to the balancing of forces and moments around a point or axis, also known as the pivot. This principle is used in many real-life scenarios, including construction, sports, and daily activities like opening doors and pushing objects.
One such scenario involves a pole placed in a three-dimensional system with a cable attached. When a tension is applied to the cable, the moment about the z-axis passing through...
One such scenario involves a pole placed in a three-dimensional system with a cable attached. When a tension is applied to the cable, the moment about the z-axis passing through...
869
Dot Product: Problem Solving
409
The dot product is a powerful tool in problem-solving involving vectors, given that the dot product of two vectors is the product of their magnitudes and the cosine of the angle between them measured anti-clockwise. Solving problems involving the dot product requires understanding its properties and developing a step-by-step process to solve them. Here are the main steps to follow when solving any general problem involving the dot product:
Identify the problem: Start by reading the problem and...
Identify the problem: Start by reading the problem and...
409

