From Crunch to Grind: Adopting Servitization in Project-Based Creative Work

Johanna Weststar1, Louis-Étienne Dubois2

  • 1Western University, Canada.

Work, Employment & Society : a Journal of the British Sociological Association
|August 17, 2023
PubMed
Summary

Servitization in the digital game industry monetizes games but increases worker precarity. This study reveals the human cost, showing how increased control imperatives intensify labor and impact creativity.

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