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Combining Computer Game-Based Behavioural Experiments With High-Density EEG and Infrared Gaze Tracking
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Play in video games.

Arthur Nguyen1, Daphné Bavelier1

  • 1Faculty of Psychology and Educational Sciences, University of Geneva, Boulevard du Pont d'Arve 40, 1211 Geneva 4, Switzerland; Brain and Learning Lab, Campus Biotech, Chemin des Mines 9, Geneva 1202, Switzerland.

Neuroscience and Biobehavioral Reviews
|September 8, 2023
PubMed
Summary

Video games leverage diverse play types, from physical to pretend, offering cognitive benefits. Action-oriented video games can enhance cognition and learning, though not all games yield these positive impacts.

Keywords:
Action video gamesCognitionFuture learningLocomotor-rotationalObjectRole playRule play and pretend playSocial playVideo games

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Area of Science:

  • Cognitive Neuroscience
  • Behavioral Science
  • Neuroscience of Play

Background:

  • Video games have rapidly evolved since the 1950s, becoming ubiquitous in modern society.
  • The study of video games is an emerging field within cognitive neuroscience.
  • Understanding the diverse forms of play exploited and extended by video games is crucial.

Purpose of the Study:

  • To review a classification of the video game ecosystem relevant to cognitive neuroscience.
  • To discuss how video games utilize various play types (locomotor-rotational, object, social, role, rule, pretend).
  • To examine if video games meet established criteria for identifying play and their impact on cognition.

Main Methods:

  • Literature review and synthesis of existing research on video games and play.
  • Classification of the video game ecosystem.
  • Analysis of video game mechanics in relation to different play types.
  • Evaluation against Burghardt's (2005) criteria for play.

Main Results:

  • Video games engage multiple play types, including locomotor-rotational, object, social, role, rule, and pretend play.
  • Action-like video games demonstrate positive impacts on cognition and future learning.
  • Not all video games confer these cognitive benefits, suggesting a need for nuanced understanding.

Conclusions:

  • Video games represent a complex ecosystem that leverages and extends various forms of play.
  • Specific types of video games, particularly action-oriented ones, show potential for enhancing cognitive functions and learning.
  • Further research is needed to develop granular hypotheses on the biological functions of play in the context of video gaming.