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Updated: Jul 16, 2025

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Published on: December 16, 2010
SC2EGSet: StarCraft II Esport Replay and Game-state Dataset
Andrzej Białecki1, Natalia Jakubowska2, Paweł Dobrowolski3
1Warsaw University of Technology, Electronics and Information Technology, Warsaw, Poland. andrzej.bialecki94@gmail.com.
This study releases a large dataset of StarCraft II esports matches, including open-sourced tools for analysis. This resource enables AI, machine learning, and sports science research using real-world gaming data.
Area of Science:
- Computer Science
- Sports Science
- Data Science
Background:
- Esports, a rapidly growing field, presents unique opportunities for data-driven research due to its inherent data richness.
- Existing research in esports is limited by the availability of comprehensive, structured datasets suitable for advanced analysis.
Purpose of the Study:
- To provide a large-scale, publicly accessible dataset of StarCraft II esports matches for scientific inquiry.
- To facilitate the use of esports data in statistical and machine learning (ML) modeling, comparable to laboratory measurements.
- To share open-source tools developed for data processing and analysis, supporting broader adoption in scientific research.
Main Methods:
- Collected and processed game-state information from 17,930 StarCraft II replay files across major tournaments since 2016.
- Developed and open-sourced custom tools, including PyTorch and PyTorch Lightning API abstractions, for data loading and modeling.
- Organized data into 55 "replaypacks" for ease of access and utilization.
Main Results:
- A substantial, publicly available dataset of StarCraft II esports data has been curated.
- The dataset includes raw and pre-processed game-state information, offering a valuable resource for researchers.
- Associated open-source software tools are provided to aid in data analysis and model development.
Conclusions:
- The released dataset and tools significantly lower the barrier for scientific research in esports.
- This resource is expected to spur advancements in Artificial Intelligence (AI), ML, psychology, Human-Computer Interaction (HCI), and sports analytics.
- The availability of high-quality esports data enables novel research avenues in both supervised and self-supervised learning tasks.
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