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    Area of Science:

    • Human-Computer Interaction
    • Virtual Reality
    • Motor Learning

    Background:

    • Virtual reality (VR) offers immersive environments for skill training.
    • Haptic feedback can enhance user experience and performance in VR.
    • The impact of haptic feedback on physiological arousal during motor skill acquisition is not well understood.

    Purpose of the Study:

    • To investigate the relationship between VR fine motor skill training, haptic feedback, and physiological arousal.
    • To evaluate the effectiveness of different feedback conditions (visual/kinesthetic, visual/vibrotactile, visual only) on learning, performance, and arousal.
    • To explore the potential of haptic feedback in modulating arousal for improved VR training.

    Main Methods:

    • Development of a VR buzzwire task with a custom vibrotactile feedback attachment for a haptic device.
    • A controlled between-subjects experiment with 73 participants.
    • Assessment of performance, self-efficacy, presence, task load (NASA-TLX), and arousal levels across three feedback conditions.

    Main Results:

    • Performance improved in all feedback conditions after training.
    • No significant changes were observed in self-efficacy, presence, or task load.
    • Arousal levels were similar across conditions, but positive performance changes correlated with higher arousal.
    • Haptic feedback showed potential in influencing arousal levels.

    Conclusions:

    • Haptic feedback in VR motor skill training can positively impact performance, potentially by modulating physiological arousal.
    • The relationship between haptic feedback, arousal, and motor learning warrants further investigation for optimizing VR training protocols.
    • Future research should explore how to leverage haptic-induced arousal to enhance skill acquisition in virtual environments.