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Translating and Testing a Digital Game Promoting Vegetable Consumption in Young Children: Usability Study.
Sophie Bucher Della Torre1, Marlene Lages2, Sara S Dias2,3
1Geneva School of Health Sciences, HES-SO University of Applied Sciences and Arts Western Switzerland, Carouge, Switzerland.
This pilot study translated a digital game to encourage vegetable consumption in young children. While preferences for some vegetables improved, larger studies are needed to confirm the game's effectiveness in increasing vegetable intake.
Area of Science:
- Pediatric Nutrition
- Digital Health Interventions
- Behavioral Science
Background:
- Low vegetable consumption in children increases chronic disease risk.
- Gamification shows potential for improving children's familiarity and knowledge of vegetables.
- Digital games offer an innovative approach to promote healthy eating habits.
Purpose of the Study:
- Translate the "Veggies4myHeart" digital game into French for a new population.
- Evaluate the game's impact on children's vegetable preferences and willingness to taste.
- Assess the game's acceptability and applicability in a classroom setting.
Main Methods:
- French version of the "Veggies4myHeart" game played by 45 children (aged 5-6) over 5 weeks.
- Each session included 10-15 minutes of gameplay, vegetable discussion, and tasting.
- Pre- and post-intervention surveys measured food preferences and willingness to taste; teacher interviews assessed acceptability.
Main Results:
- Significant increase in preference scores for red cabbage (P=.006) and overall composite score (P=.001).
- Willingness to taste showed non-significant increases across all tested vegetables (lettuce, carrot, red cabbage, cucumber, tomato).
- Teachers found the game acceptable and applicable when combined with tasting and education, providing insights for implementation.
Conclusions:
- The French digital game "Veggies4myHeart" is applicable and acceptable for young children and teachers.
- Results suggest a positive trend in vegetable preference, particularly for red cabbage.
- Further research with larger sample sizes is recommended to validate the game's effectiveness in promoting vegetable intake.
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