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Modeling the Functional Network for Spatial Navigation in the Human Brain
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SceneHGN: Hierarchical Graph Networks for 3D Indoor Scene Generation With Fine-Grained Geometry.

Lin Gao, Jia-Mu Sun, Kaichun Mo

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    Summary
    This summary is machine-generated.

    SceneHGN directly generates 3D indoor scenes, including furniture geometry and layout, by using a hierarchical graph network. This approach integrates room, object, and part levels for comprehensive scene synthesis.

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    Area of Science:

    • Computer Graphics
    • Artificial Intelligence
    • Computational Geometry

    Background:

    • 3D indoor scenes are crucial for applications like gaming and VR.
    • Manual creation of high-quality 3D scenes is time-consuming and requires expertise.
    • Existing methods address scene generation partially, focusing on room layout or object geometry separately.

    Purpose of the Study:

    • To propose a novel method for direct, end-to-end generation of plausible 3D indoor scenes.
    • To integrate room layout, object details, and their spatial relationships within a unified framework.
    • To overcome limitations of existing partial scene generation approaches.

    Main Methods:

    • SceneHGN, a hierarchical graph network, models 3D indoor scenes from room to object part levels.
    • Functional regions are introduced as intermediate representations to manage complexity.
    • A conditional recursive neural network (RvNN)-based variational autoencoder (VAE) generates scene content.

    Main Results:

    • SceneHGN directly generates complete 3D indoor scenes with fine-grained object geometry and layout.
    • The hierarchical graph representation effectively captures inter-level and intra-level relationships.
    • Experimental results show superior generation quality compared to existing partial methods.

    Conclusions:

    • SceneHGN offers a unified approach for 3D indoor scene synthesis, addressing layout and geometry simultaneously.
    • The method demonstrates effectiveness in generating detailed and plausible 3D indoor environments.
    • SceneHGN is versatile, supporting applications like scene editing, interpolation, and generation from arbitrary boundaries.