Gamification in Biomedical Science Education: The Successful Implementation of Resimion, a Scenario-Based Learning

Jennifer E May1, Elizabeth Anderson1, Dan Clark2

  • 1Faculty of Health and Life Sciences, University of the West of England, Bristol, United Kingdom.

Summary

Scenario-based learning with Resimion engaged biomedical science students effectively. This digital tool showed higher submission rates and supported students with reasonable adjustments, proving beneficial for diverse learners.