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If you want to understand how behavior occurs, one of the best ways to gain information is to simply observe the behavior in its natural context. However, people might change their behavior in unexpected ways if they know they are being observed. How do researchers obtain accurate information when people tend to hide their natural behavior? As an example, imagine that your professor asks everyone in your class to raise their hand if they always wash their hands after using the restroom. Chances...
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Related Experiment Video

Updated: Jul 11, 2025

A Cross-Disciplinary and Multi-Modal Experimental Design for Studying Near-Real-Time Authentic Examination Experiences
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The Curse of Performative User Studies.

Aaron Hertzmann, Rahul C Basole, Francesco Ferrise

    IEEE Computer Graphics and Applications
    |November 6, 2023
    PubMed
    Summary

    Many computer graphics user studies are performative, not insightful. Researchers should rethink the value and execution of user evaluations to avoid misleading results and undue burdens.

    Area of Science:

    • Computer Graphics
    • Human-Computer Interaction
    • Research Methodology

    Background:

    • User studies are common in computer graphics research for evaluating tools and understanding user behavior.
    • Online crowdworking platforms are frequently used for conducting these evaluations.

    Purpose of the Study:

    • To critically examine the common practice of user studies in computer graphics research.
    • To argue that many user studies are performative rather than genuinely insightful.
    • To highlight the negative impacts of casually performed studies on authors, reviewers, and research innovation.

    Main Methods:

    • Critical analysis of current practices in computer graphics user studies.
    • Argumentation based on the perceived motivations and outcomes of these studies.

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    Main Results:

    • Many user studies are conducted due to reviewer expectations rather than a genuine need for evaluation.
    • Casually performed studies can be uninformative or misleading, creating unnecessary work.
    • The pressure for positive results may stifle creativity and novel research directions.

    Conclusions:

    • A call for greater thoughtfulness from reviewers and authors regarding the necessity and execution of user studies.
    • Emphasizes the need for new research and guidelines to ensure user studies are genuinely useful.
    • Advocates for a shift towards more meaningful and impactful user evaluation in computer graphics.