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Updated: Jul 11, 2025

Mobile Game-based Virtual Reality Program for Upper Extremity Stroke Rehabilitation
Published on: March 8, 2018
Virtual Reality Intervention and Its Impact on Upper Extremity Function in the Stroke Population: A Scoping Review
Kylee Bedar1, Cara Bubanovich1, Jordan Rosemore1
1Occupational Therapy Program, Murray State University, Paducah, Kentucky, USA.
Virtual reality interventions show promise for improving upper extremity function in stroke survivors. This review highlights VR
Area of Science:
- Neurorehabilitation
- Human-Computer Interaction
- Biomedical Engineering
Background:
- Stroke is a leading cause of long-term disability, often affecting upper extremity (UE) function.
- Traditional rehabilitation methods may have limitations in engagement and efficacy for UE recovery.
- Virtual reality (VR) presents a novel approach to enhance rehabilitation experiences.
Purpose of the Study:
- To conduct a scoping review of virtual reality (VR) interventions for stroke rehabilitation.
- To examine the effects of VR on functional outcomes, particularly upper extremity (UE) use.
- To identify common themes and outcomes associated with VR intervention (VRI) in post-stroke individuals.
Main Methods:
- A scoping review methodology was employed.
- Twenty-six relevant articles were systematically selected for inclusion.
- Thematic analysis was used to extract and synthesize data on VRIs and UE outcomes.
Main Results:
- Positive changes in upper extremity function (UEfxn) were observed across multiple studies.
- VR interventions demonstrated potential as an effective technique for post-stroke recovery.
- Common themes related to VRIs and their impact on UE outcomes were identified.
Conclusions:
- Virtual reality technology appears to be a beneficial intervention for upper extremity rehabilitation in stroke patients.
- Further research is encouraged to explore the full potential of VR for stroke recovery.
- Clinicians should consider VR as a viable option for enhancing UE function post-stroke.
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