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Related Concept Videos

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Autism Spectrum Disorder

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Autism spectrum disorder (ASD) is a neurodevelopmental condition marked by persistent deficits in social communication and interaction alongside restrictive and repetitive behaviors or interests. ASD is sometimes accompanied by intellectual impairment.
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Modeling, a key technique in therapy, uses observational learning to help clients acquire and practice new skills by watching therapists demonstrate desired behaviors. This approach, rooted in Albert Bandura's concept of vicarious learning, plays a significant role in therapeutic interventions for various psychological conditions, including social anxiety, ADHD, and depression.
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Related Experiment Video

Updated: Jul 9, 2025

Development of an Audio-based Virtual Gaming Environment to Assist with Navigation Skills in the Blind
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Co-Design of a Virtual Reality Multiplayer Adventure Game for Adolescents With Autism Spectrum Disorder: Mixed

Silvia Gabrielli1, Melanie Cristofolini2,3, Marco Dianti1,3

  • 1Digital Health Research, Fondazione Bruno Kessler, Trento, Italy.

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Summary

Virtual reality (VR) games effectively train social skills in adolescents with autism spectrum disorder (ASD). The Zentastic VR game showed good user acceptance and improved social skills in a feasibility study.

Keywords:
autismco-designmultiplayer game designserious gamessocial skills interventionsvirtual reality environments

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Area of Science:

  • Neuroscience
  • Developmental Psychology
  • Human-Computer Interaction

Background:

  • Virtual reality (VR) offers promising technological solutions for social skills training in adolescents with autism spectrum disorder (ASD).
  • VR's multisensory and multiplayer capabilities can increase motivation and access to training.
  • Inclusive design is crucial for VR social skills training acceptability in ASD.

Purpose of the Study:

  • To present the inclusive design process for the Zentastic VR adventure game.
  • To foster social skills training in adolescents with ASD.
  • To investigate the feasibility of Zentastic VR as a training environment.

Main Methods:

  • Involved adolescents with ASD and therapists in the inclusive design process.
  • Conducted an exploratory acceptability study of an initial VR prototype.
  • Performed a multisession feasibility evaluation of the final VR game release.

Main Results:

  • The feasibility study demonstrated high acceptability of the Zentastic VR game by adolescents with ASD.
  • Significant enhancement of social skills was observed from baseline to posttraining.
  • Multiplayer VR sessions with therapists facilitated training.

Conclusions:

  • VR-based games show preliminary evidence of benefits for training adolescents with ASD.
  • The Zentastic VR game is a feasible and acceptable tool for social skills enhancement.
  • VR training may benefit other neurodevelopmental disorders.