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    Summary
    This summary is machine-generated.

    Designing visualizations in motion for sports videos presents unique challenges. This study identifies key requirements and opportunities for creating effective embedded motion graphics in sports coverage.

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    Area of Science:

    • Human-Computer Interaction
    • Information Visualization
    • Sports Analytics

    Background:

    • Competitive sports coverage increasingly incorporates athlete statistics and records.
    • Moving visual representations (visualizations in motion) embedded in sports videos are emerging but lack systematic design support.
    • Designing situated visualizations in motion is crucial for various contexts, especially sports.

    Purpose of the Study:

    • To identify opportunities for adding visualizations to swimming competition coverage.
    • To determine requirements and challenges for designing situated visualizations in motion within sports videos.
    • To understand the benefits of direct video-based design for visualizations in motion.

    Main Methods:

    • Analysis of swimming race visualizations and motion-related data.
    • Survey with swimming enthusiasts on motion-related information needs.
    • Ideation workshop for design collection and challenge elicitation.
    • Development of a technology probe for creating embedded motion visualizations.
    • Evaluation with visualization designers on direct video design benefits.

    Main Results:

    • Identified specific opportunities for visualizations in swimming coverage.
    • Highlighted significant requirements and challenges in designing situated visualizations in motion.
    • Demonstrated the utility of a technology probe for creating data-driven motion visualizations.
    • Gained insights into the advantages of designing visualizations directly on video content.

    Conclusions:

    • There is a need for systematic approaches to support the design of visualizations in motion for sports videos.
    • Understanding user information needs and designer workflows is critical for effective visualization design in this domain.
    • The developed technology probe and evaluation offer valuable contributions to the field of interactive sports media.