Acoustical and behavioral heuristics for fast interactive sound design
Ava Souaille1, Vincent Lostanlen1, Mathieu Lagrange1
1Nantes Université, École Centrale Nantes, CNRS, LS2N, UMR 6004, Nantes, France.
Plos One
|January 2, 2024
Summary
This study introduces heuristics to reduce the design space in interactive sound design, making the process more efficient. By using surrogate models, designers can achieve better results faster, especially for complex tasks like creating electric vehicle sounds.
Area of Science:
- Human-Computer Interaction
- Acoustic Engineering
- Computational Design
Background:
- Collecting user feedback in design is crucial but often time-consuming and costly.
- Interactive sound design faces inefficiency risks due to vast design spaces and limited human subject testing.
- Optimizing perceptual qualities like pleasantness and detectability requires efficient exploration of design variations.
Purpose of the Study:
- To propose and evaluate heuristics for reducing the design space in interactive optimization processes.
- To investigate the effectiveness of surrogate models in approximating perceptual quantities for design optimization.
- To accelerate the convergence of interactive design, particularly for tasks with large search spaces.
Main Methods:
- Development of heuristics utilizing surrogate models to approximate perceptual quantities.
- Application to the interactive design of pleasant and detectable electric vehicle sounds using a genetic algorithm.
- Comparison of acoustical descriptor-based and behavioral data-based surrogate models.
Main Results:
- Heuristics reduced the design space by up to 64 times, decreasing iterations by up to 2 for equivalent performance.
- Behavioral data-based surrogate models yielded superior overall design improvements.
- Acoustical descriptor-based models require careful selection of descriptors to be effective.
Conclusions:
- The proposed heuristics significantly accelerate interactive design convergence.
- Surrogate models, especially those based on behavioral data, are effective in optimizing complex sound design parameters.
- This approach is highly suitable for applications where exhaustive search is impractical due to time or cost constraints.
Related Concept Videos
Design Example
330
The innovation of touch-tone telephony revolutionized the telecommunications industry by replacing the traditional rotary dial with a dual-tone multi-frequency (DTMF) signaling system. This system uses a matrix-style keypad with buttons arranged in four rows and three columns, creating 12 distinct signals each assigned to a pair of frequencies. Each button press results in a simultaneous generation of two sinusoidal tones – one from a low-frequency group (697 to 941 Hz) and one from a...
330
Sound Waves: Interference
3.8K
Sound waves can be modeled either as longitudinal waves, wherein the molecules of the medium oscillate around an equilibrium position, or as pressure waves. When two identical waves from the same source superimpose on each other, the combination of two crests or two troughs results in amplitude reinforcement known as constructive interference. If two identical waves, that are initially in phase, become out of phase because of different path lengths, the combination of crests with troughs...
3.8K
Heuristics
93
Heuristics are problem-solving strategies that use mental shortcuts to simplify decision-making. Unlike algorithms, which must be followed precisely to achieve a correct result, heuristics offer a general problem-solving framework. They save time and energy but can sometimes lead to less rational decisions.
People often rely on heuristics when faced with an overload of information, limited time, low importance of the decision, limited information, or when a heuristic readily comes to mind. For...
People often rely on heuristics when faced with an overload of information, limited time, low importance of the decision, limited information, or when a heuristic readily comes to mind. For...
93
Echo
512
The human ear cannot distinguish between two sources of sound if they happen to reach within a specific time interval, typically 0.1 seconds apart. More than this, and they are perceived as separate sources.
Imagine the sound is reflected back to the ears. Assuming that the source is very close to the human, the difference between hearing the two sounds—the emitted sound and the reflected sound—may be more than the minimum time for perceiving distinct sounds. If this is the case,...
Imagine the sound is reflected back to the ears. Assuming that the source is very close to the human, the difference between hearing the two sounds—the emitted sound and the reflected sound—may be more than the minimum time for perceiving distinct sounds. If this is the case,...
512
Sound Intensity Level
4.2K
Humans perceive sound by hearing. The human ear helps sound waves reach the brain, which then interprets the waves and creates the perception of hearing. The loudness of the environment in which a person is located determines whether they can distinguish between different sound sources.
The human ear can perceive an extensive range of sound intensity, necessitating the use of the logarithmic scale to define a physical quantity—the intensity level. It is a ratio of two intensities and...
The human ear can perceive an extensive range of sound intensity, necessitating the use of the logarithmic scale to define a physical quantity—the intensity level. It is a ratio of two intensities and...
4.2K
The Availability Heuristic
6.0K
A heuristic is a general problem-solving framework (Tversky & Kahneman, 1974). You can think of these as mental shortcuts that are used to solve problems. Different types of heuristics are used in different types of situations, and the impulse to use a heuristic occurs when one of five conditions is met (Pratkanis, 1989):
6.0K


