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Classification of Game Demand and the Presence of Experimental Pain Using Functional Near-Infrared Spectroscopy
Stephen H Fairclough1, Chelsea Dobbins2, Kellyann Stamp3
1School of Psychology, Liverpool John Moores University, Liverpool, United Kingdom.
Frontiers in Neuroergonomics
|January 18, 2024
Summary
Computer games can increase pain tolerance, with higher game demand leading to greater tolerance. Researchers used functional Near-InfraRed Spectroscopy (fNIRS) to successfully classify game demand levels, but not pain presence.
Area of Science:
- Neuroscience
- Human-Computer Interaction
- Pain Research
Background:
- Active distractions, like computer games, can enhance pain tolerance.
- This pain modulation is influenced by the cognitive demand of the distraction, with higher demand correlating to increased tolerance.
Purpose of the Study:
- To classify game demand levels and pain presence using neuroimaging (fNIRS) and physiological (ECG) data.
- To investigate the efficacy of machine learning models in differentiating between low and high game demand and the presence or absence of pain.
Main Methods:
- Twenty participants engaged in a racing game under varying demand (Easy/Hard) and pain (cold pressor test) conditions.
- Functional Near-InfraRed Spectroscopy (fNIRS) and electrocardiogram (ECG) data were collected.
- Machine learning classifiers (SVM, kNN, NB, RF) were trained and validated using selected fNIRS and ECG features.
Main Results:
- The Support Vector Machine (SVM) model, utilizing fNIRS data, accurately classified game demand levels (accuracy = 0.66, F1 = 0.68).
- Classifying the presence or absence of pain using the selected features and methods was not possible above chance levels.
- fNIRS data proved viable for classifying game demand, but pain classification remained challenging.
Conclusions:
- fNIRS is a promising tool for assessing cognitive load and game demand during interactive tasks.
- Detecting experimental pain is difficult when participants are engaged in a cognitively demanding task.
- Future research should explore advanced signal processing and multimodal approaches for pain detection during distraction.

