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Evaluation of Gaze-to-Object Mapping Algorithms for Use in "Real-World" Translatable Neuropsychological Paradigms
Weichen Liu1, Gianna Andrade2, Jurgen Schulze1
1Department of Computer Science and Engineering, University of California San Diego, La Jolla, CA, USA.
Psychology & Neuroscience
|February 1, 2024
Summary
The Tobii G2OM algorithm improved gaze accuracy in virtual reality (VR) compared to naive ray-casting. For optimal performance with the HTC Vive Pro Eye, use objects larger than 800cm³.
Area of Science:
- Virtual Reality (VR)
- Human-Computer Interaction
- Eye-Tracking Technology
Background:
- Eye-tracking is vital for identifying visual attention in virtual reality (VR).
- Applying eye-tracking in VR presents unique challenges for accurate gaze-to-object mapping (GTOM).
- This study evaluates GTOM algorithms in a VR cue-reactivity paradigm.
Purpose of the Study:
- To compare the performance of two gaze-to-object mapping (GTOM) algorithms.
- To assess algorithm accuracy using eye-gaze data from a VR cue-reactivity paradigm.
- To determine optimal object sizes for reliable gaze detection in VR.
Main Methods:
- Participants (n=36) used an HTC Vive Pro Eye in a VR cue-reactivity task.
- Gaze data was analyzed using naive ray-casting versus a combined Tobii G2OM algorithm.
- Gaze accuracy was estimated by percent gaze duration relative to object interaction.
Main Results:
- The combined Tobii G2OM algorithm significantly outperformed naive ray-casting (p=.003).
- Larger objects (>800cm³) showed higher percent gaze duration than smaller objects (≤800cm³; p<.001).
- Both algorithms demonstrated reduced accuracy for objects smaller than 800cm³.
Conclusions:
- Tobii's G2OM algorithm offers superior gaze-to-object mapping in this VR application.
- Object size is a critical factor influencing gaze detection accuracy in VR.
- Recommend utilizing gaze-interactable objects exceeding 800cm³ for enhanced HTC Vive Pro Eye applications.

