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Gamified Educational Learning Path on HIV/AIDS Stigma and Discrimination (REDXIR): Design, Development and Pilot
Fardad Doroudi1, Helia Ashourizadeh2, Sara Moosapour2
1UNAIDS - The Joint United Nations Programme on HIV/AIDS (UNAIDS), Tehran, Iran.
A novel gamified web application, REDXIR, effectively reduced HIV/AIDS stigma and discrimination among health professions students. This innovative approach enhances learning and promotes advocacy skills in controlling the HIV epidemic.
Area of Science:
- Medical Education
- Public Health
- Behavioral Science
Background:
- HIV/AIDS-related stigma and discrimination are significant barriers to epidemic control.
- Discriminatory behavior in healthcare settings limits access to quality health services.
Purpose of the Study:
- To design, develop, and pilot a web-based application (REDXIR) to eliminate HIV/AIDS-related discriminatory behavior among health professions students.
- To leverage behavioral and gamification principles for effective HIV education.
Main Methods:
- The REDXIR application features a 10-level game-like journey with missions and scores.
- A pilot study was conducted in six medical universities in Tehran, Iran, involving 241 students.
- Feasibility of instructional design, gamification, and program scalability were evaluated.
Main Results:
- Students completed 1952 missions within the REDXIR program.
- The program achieved a mean satisfaction score of 4.16 out of 5.
- Participants found the learning practical and the gamification method appropriate for HIV education.
Conclusions:
- Gamified online medical education can be a functional model for reducing HIV/AIDS stigma and discrimination.
- REDXIR demonstrates potential for equipping health professions students with knowledge and advocacy skills.
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