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Understanding the movement of a rigid body in planar motion involves recognizing that every particle within this body is traversing a path that maintains a consistent distance from a specific plane. This concept is fundamental in the study of physics and mechanical engineering, and it allows us to comprehend better how objects move in space.
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    This study introduces a new method for character animation in-betweening, generating diverse and high-quality transitions using only start and target frames. The bi-directional motion generation and stitching scheme overcomes limitations of existing techniques.

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    Area of Science:

    • Computer Graphics
    • Artificial Intelligence
    • Animation

    Background:

    • Existing in-betweening methods often require multiple input frames, which are not always available.
    • Current techniques can produce results lacking diversity, failing to meet artistic needs.

    Purpose of the Study:

    • To develop a method for generating diverse, high-quality character transitions using only two input frames (start and target).
    • To address the limitations of existing in-betweening techniques regarding input requirements and result diversity.

    Main Methods:

    • Proposes a bi-directional motion generation and stitching scheme.
    • Utilizes two adversarial autoregressive networks (Conditional Variational Autoencoders) to generate forward and backward transitions.
    • Introduces a novel stitching loss for midway fusion of generated motions.

    Main Results:

    • Achieves higher motion quality compared to existing methods.
    • Generates more diverse transition results.
    • Demonstrates effectiveness on LaFAN1, Human3.6m, and AMASS datasets.

    Conclusions:

    • The proposed method successfully generates high-quality and diverse character transitions from minimal input.
    • The bi-directional approach and flexible midway stitching offer significant advantages over prior work.