Using Virtual Reality to Teach Medical Students Cross-Coverage Skills
Adam M Garber1, Pete Meliagros1, Jayson Diener-Brazelle2
1Departments of Medicine and Health Administration, Virginia Commonwealth University School of Medicine, Richmond.
The American Journal of Medicine
|February 16, 2024
Summary
Virtual reality simulation effectively trains medical students in managing urgent patient conditions, preparing them for residency. This cost-effective method enhances learning for critical care scenarios.
Area of Science:
- Medical Education
- Virtual Reality Simulation
- Clinical Skills Training
Background:
- Medical students often lack experience in managing urgent or emergent patient conditions, a key skill for internship.
- Traditional high-fidelity simulations can be resource-intensive, creating a need for alternative training methods.
- Virtual reality (VR) offers a potential solution to bridge this experience gap affordably.
Purpose of the Study:
- To evaluate the feasibility and effectiveness of a VR simulation for teaching urgent condition management to medical students.
- To assess student perceptions of VR simulation's value in preparing them for residency.
Main Methods:
- A high-fidelity chest pain simulation was adapted into a 360-degree VR format with interactive decision points.
- Fourth-year medical students utilized the VR simulation during their transition-to-residency course.
- Post-simulation surveys were administered to gather student feedback.
Main Results:
- 47 students completed the VR simulation, with 41 (87.2% response rate) completing the survey.
- Over 90% of students found the VR simulation valuable for residency preparation and similar to real-world intern challenges.
- 85.4% of students felt the VR simulation enhanced their readiness for the initial days of internship.
Conclusions:
- Virtual reality is an acceptable, cost-effective, and feasible tool for training medical students in recognizing and managing urgent clinical situations.
- VR simulation addresses a critical need in medical education by providing practical experience for Core Entrustable Professional Activity 10.
- The study supports the integration of VR into medical curricula for enhanced clinical preparedness.


