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Melanoma prevention using an augmented reality-based serious game
Nuno Ribeiro1, Pedro Tavares2, Catarina Ferreira2
1I3S - Instituto de Investigação e Inovação em Saúde, Universidade do Porto, Portugal, Ipatimup - Instituto de Patologia e Imunologia Molecular da Universidade do Porto, Portugal.
Patient Education and Counseling
|March 5, 2024
Summary
This study found that the AR-based serious game Spot effectively increased self-efficacy and intention for skin self-examination (SSE) in healthy individuals. The game shows promise as a tool for cancer prevention education.
Area of Science:
- Digital Health
- Cancer Prevention
- Serious Games
Background:
- Patient education is crucial for skin cancer prevention, especially melanoma.
- Serious games offer a novel approach to educate and motivate individuals in health behaviors.
Purpose of the Study:
- To field-test Spot, a new augmented reality (AR)-based serious game.
- To assess the game's impact on skin self-examination (SSE) self-efficacy and intention.
Main Methods:
- Thirty participants engaged with the Spot game.
- Data collected via baseline, immediate post-game, and 1-week follow-up questionnaires.
Main Results:
- Participants rated the game's objective quality as high and believed in its potential for SSE promotion.
- Statistically significant increases in SSE self-efficacy and intention were observed at follow-up.
- 50% of participants who had not performed SSE recently reported doing so at follow-up.
Conclusions:
- AR-based serious games like Spot can effectively educate and motivate users towards cancer prevention behaviors.
- Spot is a promising strategy for promoting SSE among healthy individuals.
- Integrating serious games into patient education can enhance engagement in cancer prevention behaviors.

