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Are serious games seriously good at preparing students for clinical practice?: A randomized controlled trial
Janaya Elizabeth Perron1, Penelope Uther2,3, Michael Jonathon Coffey1,4
1Discipline of Paediatrics and Child Health, School of Clinical Medicine, Faculty of Medicine & Health, University of New South Wales, Sydney, Australia.
Serious games (SGs) improved pediatric clinical skills in a simulated environment compared to paper guidelines. This immersive game showed potential for medical education, though not significantly better than adaptive tutorials.
Area of Science:
- Medical Education
- Game-Based Learning
- Pediatric Training
Background:
- Serious games (SGs) offer potential for enhancing pediatric medical education.
- Evaluating the impact of SGs on learner satisfaction, knowledge, and behavior is crucial.
Purpose of the Study:
- To assess the efficacy of a highly immersive SG in pediatric medical education.
- To compare SG effectiveness against an adaptive tutorial (AT) and a low-stimulus control (LSC).
Main Methods:
- Investigator-blinded randomized controlled trial (RCT) with 154 senior medical students.
- Interventions included a virtual hospital SG, AT, and LSC, over 8 weeks.
- Outcomes measured: learner satisfaction, 10-item MCQs for knowledge, and a 30-point simulated clinical management scenario (CMS) for behavior.
Main Results:
- No significant difference in MCQ knowledge scores between SG and control groups.
- The SG group significantly outperformed the LSC group in the CMS (p=0.005).
- No statistically significant difference in CMS performance between SG and AT groups (p=0.18).
Conclusions:
- This is the first investigator-blinded RCT on immersive SGs for pediatric clinical skills.
- SGs demonstrated improved knowledge translation to simulated clinical scenarios, especially versus LSC.
- Serious games show promise for enhancing pediatric medical training and clinical performance.
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