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Experiential-sensorial adaptive system model for hospitality based on 360° VR videos and case-based reasoning
Luis Alfaro1, Claudia Rivera1, Jorge Luna-Urquizo1
1Universidad Nacional de San Agustín de Arequipa, UNSA, Arequipa, Perú.
Plos One
|March 11, 2024
Summary
This study introduces an adaptive software architecture using Case-based Reasoning (CBR) and 360° virtual reality (VR) videos for hotel marketing. It evaluates user responses and their impact on booking intentions, demonstrating VR
Area of Science:
- Computer Science
- Marketing Technology
- Human-Computer Interaction
Background:
- Traditional hotel marketing often lacks personalized engagement.
- Virtual reality (VR) offers immersive experiences with potential for affective, cognitive, attitudinal, and behavioral responses.
- 360° videos provide a cost-effective VR solution for showcasing hotel environments.
Purpose of the Study:
- To propose an adaptive software architecture for hotel promotion using Case-based Reasoning (CBR) and 360° VR videos.
- To evaluate the impact of immersive VR experiences on user dimensions (affective, cognitive, attitudinal, behavioral).
- To assess the influence of these VR-induced responses on booking intention and attitude.
Main Methods:
- Development of an adaptive software architecture integrating CBR and 360° VR video.
- Quasi-experimental study involving young participants visualizing boutique hotel environments.
- Evaluation of user responses across affective, cognitive, attitudinal, and behavioral dimensions.
Main Results:
- The proposed architecture effectively generates personalized hotel promotion experiences.
- Visualization of hotel environments via 360° VR videos significantly influences user responses.
- User responses in VR environments correlate with changes in booking intention and attitude.
Conclusions:
- Adaptive software architecture using CBR and 360° VR videos is effective for hotel marketing.
- Immersive VR experiences can be leveraged to enhance user engagement and influence booking decisions.
- Future research should explore diverse user demographics and advanced VR technologies.

