Related Experiment Video
Updated: Jun 30, 2025

The HoneyComb Paradigm for Research on Collective Human Behavior
Published on: January 19, 2019
Construction, observation and knowledge abstraction for go endgames on small boards
Chia-Ming Hsu1, Hung-Cheng Lin2, Yueh-Ting Chen2
1Institute of Information Science, Academia Sinica, Taipei, 115201, Taiwan.
Abstract:
A Go endgame database consists of optimal game values and moves for every legal arrangement of no more than S pieces on an N by N board. This paper describes methods for constructing such databases when and . When cycles of plies with lengths greater than 4 are encountered, two rules, one allowing cycles and the other disallowing them, are implemented. Observations and knowledge are obtained for these endgames, which may elucidate the fundamental properties of the popular game Go. First, the optimal game values are different when N is even and odd, regardless of whether the repetition of positions is allowed. When N is odd, the first player can occupy the whole board, while this is not the case when N is even. Second, allowing cycles makes the first and second players equal in strength when N is even, whereas the first player always dominates when N is odd. Using the state-of-the-art open-source deep learning Go engine KataGo to correctly solve a given position as an indicator, factors affecting level of difficulty are found, including the distributions of the optimal game values among all legal plies and the cardinality and values of the true optimal plies. A simple formula is designed that works on more than 10% of the positions so that positions with a given level of difficulty can be found with a high probability.
More Related Videos
07:06Block Building Task Identifies Distinct Groups of Left/Right-hand Choice Patterns After Unilateral Peripheral Nerve Injury
Published on: March 21, 2025
13:40Combining Computer Game-Based Behavioural Experiments With High-Density EEG and Infrared Gaze Tracking
Published on: December 16, 2010
Related Concept Videos
Theorems of Pappus and Guldinus: Problem Solving
Mechanistic Models: Compartment Models in Algorithms for Numerical Problem Solving
In individual population analyses, different algorithms are employed, such as Cauchy's method, which uses a...
Castigliano's Theorem: Problem Solving
Statically Indeterminate Problem Solving
Machines: Problem Solving II
Woodward–Hoffmann Selection Rules and Microscopic Reversibility